Looks:
Still Not Everything Shane
Acker’s debut is gorgeous on the outside by
Molly Templeton
9:
Directed by Shane Acker. Story by Acker; screenplay by Pamela Pettler.
Editing, Nick Kenway. Music, Deborah Lurie. With the voices of Elijah
Wood, Jennifer Connelly, Martin Landau, Christopher Plummer, Crispin
Glover and John C. Reilly. Focus Features, 2009. 88 minutes. PG13.
The best thing about 9, director Shane Acker’s feature-length
revisiting of his Oscar-nominated student film of the same name,
is trying to keep an eye on each of the film’s fabric-skinned ragdoll-like
beings (nine in all, of course). The small, bottom-heavy figures
— each an appealing blend of lens-like eyes, oversized wood or metal
hands, various fabrics and closures — are almost all that’s still
moving in a burned-out city that looks slightly out of date, as
if the film’s world is an alternate history timeline that split
off from London circa the Blitz. The dolls spend their time avoiding
the Beast, a sort of mechanical cat with a skull for a head. Later
in the film, the Beast has other forms, each an eerie approximation
of a familiar animal or two, each made out of spare parts of machines
and creatures. Its threat is obvious: The soft, fragile creatures
have no protection against the systematic, tireless threat of this
weird twist of technology — just like humans, we silly, breakable
things, had no chance against the Great Machine, a mechanical brain
which turned on its makers some time ago. (Skynet it’s not, but
it’s just as good at eradicating humans.)
9 (Elijah Wood), the last doll to wake into this quiet, ominous
world, is the first to suggest taking the fight for survival to
the Beast, which has driven some of the dolls into hiding and taken
the lives of others. 1 (Christopher Plummer), the dolls’ previously
unquestioned leader, advocates safety and retreat, with the towering
8 (Fred Tatasciore) as his muscle. 6 (Crispin Glover) doesn’t make
any sense; he just draws a shape, over and over again. The dolls
have thin, limited personalities, but the movie cleverly grounds
their narrow view of the world into their very existence. It’s the
best idea in a film that is full of incredible imagery and incredibly
stale storytelling.
In a flashback reel, this world’s history spills out in dollops
and splashes of familiarity: a scientist with good intentions, an
invention gone awry when misused, an evil chancellor whose regime
sports a red and black logo, a deadly war. Somehow, the dolls are
the last hope for life on this earth. The Great Machine, once awakened,
seems to want only to destroy them: it’s man’s creation against
man’s creation, vying to steal or keep what’s left of humanity’s
soul.
There’s nothing wrong with a good post-apocalyptic adventure tale,
but Acker’s brilliance is all in the vision, in the way the buildings
seem ready to crumble, the machines move with a terrifying precision
and the dolls look so lovingly made, flaws and all. There’s so much
to admire in the details of each gorgeously animated image — the
dolls’ smart appropriation of items from their environment! The
variation in textures from doll to doll! The mechanical dirigibles!
— you might be able to overlook the repetitive plot, the awkwardly
misty last scenes or the way the action scenes seem better suited
to a really cool Nintendo game. I wanted to take the controller
out of the hands of whoever held it and steer the dolls in another
direction, off into the wild, bleak world Acker so thoroughly devised,
off to where a better story awaited them.