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Go Fly a Kite

Local indie game brings back retro style in science-focused way

In an attempt to perfectly fuse the retro-dynamics of classic arcade games with the mechanical and functional detail of modern games, one local indie game-maker has poured his artistic talent, knowledge of the industry and passion for gaming into an ’80s style, combat-filled, scientifically fixated game: “Kite.”  

“All in all, ‘Kite’ is what I would’ve loved to play at 14,” creator James Treneman says. 

In “Kite,” the player is immediately dropped into a world beautified by nature and amplified by science. A retro and robotic environment surrounds players as they “blast their way through classic lush pixel art environments — crippling enemy infrastructure and rescuing survivors,” Treneman says.

After dropping out of college partway through attaining a computer science degree, Treneman spent years doing odd jobs until realizing he desired a creative outlet. His limited programming experience and support from family and friends allowed him to pursue game making. 

After just a few weeks of work, “Kite” was born. “I decided to listen to my grandpa — who I never actually met — saying to just choose to do what you love,” Treneman says. “And I love video games, likely more than what’s healthy.”

In the three and a half years since, Treneman has been tweaking, adding to and perfecting the game.

The influence for “Kite” comes from old-school games including “Zombies ate my Neighbors” and “Robotron: 2084,” as well as newer, modern games such as “World of Warcraft” and that’s clear in the game’s arcade-like visuals and smooth mechanics.

Gameplay in 'Kite'

 

“It’s easy to jump into, but has thought-provoking content and detailed mechanics,” Treneman says. “Even if you’ve never played a video game before, you can navigate it easily.”

The name comes from the act of “kiting,” a gaming term that refers to the ability to move independently while doing something else, such as shooting. “You can be chasing or be the one being chased — either way it is more exhilarating to be able to shoot while navigating and running around,” Treneman explains.

The attention to detail in “Kite” doesn’t go unnoticed. The “weird, utopian futuristic” look is made complete with old-school pixel art and bright magenta, cyan and green that color the scenes while you run through the government-protected research complex.

“The endeavor of science is important. Science doesn’t have to be evil,” Treneman says. “Learning and research are really present in the game. My vision is to show a possible future that’s positive instead of dystopian.”

Learning happens constantly. Within each level, the player takes the main character — a non-sexualized female protagonist — through different objectives, and learns new mechanics or features. Treneman created the protagonist as a non-sexualized woman to stand against the sexism he commonly sees in games — to show that a woman leader can be powerful, even in a full metallic outfit. “The skills learned in each level are important,” Treneman says. “Not grasping certain skills can bite you in the butt later.”

After completion, players are ranked, and further features are unlocked based on performance. Currently available as an “Early Access” game on Steam, “Kite” features 12 levels. When it’s finished, Treneman plans to have at least 15. 

James Treneman

 

“The hope is that people can get through all 15 levels after just a few plays, and will go back and play each level again, getting better and figuring out new things each time through,” he says. 

Treneman plans to release the official, finalized game at Indie Game Con, a subset within Eugene Comic Con (aka EUCON), at the Lane County Events Center Nov. 11-12. From there, he will not only work on his many new gaming projects — they will all have the same “nostalgic, pixel style” — but will continue to improve “Kite” indefinitely.